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Temtem Traits

Traits are characteristics of a Temtem Species that have some effect in battle. Most Temtem can have one of two different Traits, while some only have one. Temtem can only have either positive or negative Traits. When evolving, many Temtem acquire a new set of Traits. The trait of the evolved Temtem will be the one placed in the same Tempedia's slot as the trait of the unevolved Temtem.

While normally selected by random when a Temtem is born via Breeding, certain gear items can force a parent to pass down its trait to an offspring.

Aerobic
When attacking with
Wind, gets SPDEF -1 and SPD +1.
Air Specialist
+15% damage with
Wind techniques.
Amphibian
When attacked with a
Water technique, increases SPD by 1 stage.
Anaerobic
When attacking with
Toxic, gets SPDEF +1 and SPATK -1.
Apothecary
When attacking with a special technique, the target gets
Poisoned Condition Status condition for 1 turn if it´s a rival or
Regenerated Condition for 1 turn if it´s an ally.
Attack T
Changes the Temtem’s second type to the type of the technique it’s about to use.
Avenger
When an ally is knocked-out, increases SPATK +1 and SPD +1.
Benefactor
When an ally is damaged, restores 10% of max HP.
Botanist
+15% damage with
Nature techniques.
Botanophobia
When attacked with a
Nature technique, increases damage by 50%.
Brawny
Physical techniques do 20% more damage.
Bully
While allies outnumber rivals, techniques inflict +30% damage.
Caffeinated
Prevents the
Asleep Condition Status condition.
Callosity
When attacked by a physical technique, increases DEF by 1 stage.
Camaraderie
When attacked, reduces 50% damage if both allies are part of the same evolutionary line.
Channeler
Damage done with Special techniques is increased by 25%.
Cold-Natured
Instead of getting
Cold, the Temtem gets
Frozen.
Demoralize
When entering the battlefield, decreases enemy team SPD by 1 stage.
Determined
Prevents negative stat stage changes.
Electric Synthesize
When attacked with an
Electric technique, restores HP instead of receiving damage.
Energy Reserve
If HP is below 25% by the end of the turn, gets
Vigorized Condition Vigorized for 2 turns.
Fainted Curse
When knocked-out, the attacker loses 40% of max HP.
Fast Charge
When a
Digital ally enters the battlefield, gets SPD +2.
Fever Rush
When getting a Status condition, increases ATK by 1 stage.
Flawed Crystal
When attacked by a
Mental,
Toxic, or
Electric Technique, increases damage by 50%.
Friendship
Immune to ally´s offensive techniques.
Furor
When HP is below 33%, techniques do 33% more damage.
Guardian
Prevents the
Cold,
Burnt,
Poisoned and
Doomed Status condition on the ally.
Hover
When attacked with an
Earth technique, reduces damage by 50%.
Hydrologist
+15% damage with
Water techniques.
Immunity
Resists damage from
Toxic techniques.
Individualist
Techniques targeting the ally will fail.
Last Rush
Increases ATK, SPATK and SPD by 50% while the Temtem is the last ally standing.
Late Rush
Increases ATK, SPATK and SPD by 50% while being the last standing allied Temtem.
Loneliness
Synergies won´t work on both allies.
Mental Alliance
Increases SPATK by 15% if an ally is
Mental.
Mirroring
When attacked with a Special technique, the attacker gets 20% knockback damage.
Mithridatism
Prevents the
Poisoned Status condition.
Motivator
At the start of the turn, allies restore 10% of STA.
Mucous
Resists damage from
Electric Type techniques and prevents the
Cold and
Burnt Status condition.
Neutrality
Prevents all Status Conditions.
Parrier
Damage taken from physical techniques is reduced by 30%.
Patient
Restores 10% of max STA when using a Hold technique.
Plethoric
Temtem has 30% more SPD when HP is full.
Power Nap
At the start of the turn, restores 15% of max HP of an
Asleep Temtem.
Prideful
When attacking, gets ATK+, SPATK+ and SPD+ if the target gets knocked-out.
Protector
When entering the battlefield, the ally gets DEF +1 and SDPEF +1.
Provident
When attacked by a Fire, Earth, or Melee technique, increases SPDEF by 1 Stage.
Punching Bag
Damage taken from
Melee techniques is reduced by 30%
Puppet Master
While HP is below 40%, received rival techniques get redirected to the ally.
Pyromaniac
+15% damage with
Fire techniques.
Receptive
When getting a favorable status condition, increases its turns by 1.
Rejuvenate
When attacking with a physical technique, restore 15% of max HP.
Resilient
Cannot be knocked-out due to overexertion.
Resistant
When getting a negative status condition, decreases its turns by 1.
Rested
Increases ATK and SPATK by 30% during the first 2 turns the Temtem is on the battlefield.
Scavenger
Restores 15% of max HP if another Temtem is knocked-out.
Settling
Increases ATK by 8% for each turn the Temtem stays on the battlefield.
Shared Pain
When receiving a consecutive attack in the same turn, the technique gets redirected to the ally.
Soft Touch
When attacking an
Asleep Status condition target, it won´t wake up.
Spoilsport
+25% damage with multi-target techniques.
Strong Liver
When attacked with a
Toxic techniques, restores HP instead of receiving damage.
Synergy Master
Damage done with synergy techniques is increased by 25% while the Temtem participate in the synergy.
Thick Skin
When attacked by a
Fire technique, reduces damage by 50%.
Tireless
Prevents the overexertion turn penalization.
Toxic Affinity
Toxic techniques get a damage boost of the same type.
Toxic Farewell
When knocked-out, the attacker gets the
Poisoned Status condition for 3 turns.
Toxic Skin
When attacked with a physical technique, the attacker gets
Poisoned Status condition for 2 turns.
Trance
When attacked, gets
Asleep Status condition for 2 turns, SPATK +2 and SPDEF +2 if HP is below 30%.
Trauma
Decreases DEF by 1 stage if hit by a physical technique, and decreases SPDEF by 1 stage if hit by a special technique.
Tri-Apothecary
When attacking with a special technique, the target gets
Poisoned for 3 turns if it´s a rival or
Regenerated for 3 turns if it´s an ally.
Vigorous
Damage done when overexerting is increased by 50%.
Warm-Blooded
Prevents the
Cold Status condition.
Water Affinity
Water techniques get a damage boost of the same type.
Withdrawal
When resting, restores 15% of max HP and removes the
Asleep Status condition.
Wrecked Farewell
When kocked-out by overexting damage, every Temtem loses 25% of max HP.
Zen
When getting the Asleep status condition, gets DEF +1 and SPDEF +1.